Transitioning to Swift (3 Days)

If you’re currently up to speed on iOS development in Objective-C, this course will get you comfortable quickly using Swift to develop Cocoa touch apps.


Current iOS developers who are transitioning from Objective-C to Swift


A minimum of six months of hands-on experience developing iOS apps in Objective-C

Upcoming Public Classes

Enroll early and save.

Cupertino, CA Jun 10 – Jun 12 before May 11: $1,795 after May 11: $1,995 Reserve a Seat
Reston, VA Jul 8 – Jul 10 before Jun 8: $1,795 after Jun 8: $1,995 Reserve a Seat
Cupertino, CA Jul 29 – Jul 31 before Jun 30: $1,795 after Jun 30: $1,995 Reserve a Seat

Course Overview

This course is for iOS developers transitioning from Objective-C to Swift. It differs from our Swift Programming course in that it quickly moves from language fundamentals to hands-on iOS app development in Swift. That will allow you to quickly get comfortable using Swift to tackle typical Cocoa touch development tasks. You’ll also gain practical experience with subtle changes in approach needed that will allow you to take better advantage of Swift’s powerful language features.

By the end of the class, you’ll have gained hands-on proficiency with typical iOS development tasks in Swift, plus a solid understanding of the differences between the Swift and Objective-C programming models.

  • Learn the fundamentals of Swift programming and the standard Swift library.
  • Gain hands-on experience working with the REPL and Xcode Playgrounds.
  • Get familiar with the Swift type system, including generic types.
  • Learn to create, extend and use Swift structs, classes, protocols, and enums.
  • Work with properties, methods, and subscripts at the instance and type level.
  • Use extensions to enhance the capabilities of existing types.
  • Get clarity on the most effective use of optionals, nil-coalescing operators, and optional chaining.
  • Learn functional programming techniques, including map/reduce.
  • Understand the differences between the Swift and Objective-C programming models.
  • Get comfortable using Swift with Cocoa touch classes and APIs.
  • Know how to bridge Swift and Objective-C code.

Course Outline

REPLs and Playgrounds
Get started using Swift read-eval-print-loops and Xcode Playgrounds to evaluate your Swift code dynamically.
Swift Fundamentals
Master the fundamentals: constants, variables, data types, expressions, operators, statements, looping and branching, and more.
Functions, Tuples, and Closures
Learn to declare and implement Swift functions, work with named parameters, and use tuples as arguments and return values. Understand what closures are, and how they capture state. Learn to work with functions and closures as arguments to — and return values from — other functions.
Characters and Strings
Learn to work with Unicode characters and strings, and become familiar with Swift's powerful string interpolation feature, as well as string functions and operators.
Get familiar with the arrays dictionary, and set collection types provided by the Swift standard library, and get a solid handle on the differences between working with mutable and immutable types. Understand where it makes sense to use Swift types versus `NSObject` subclasses.
Working with Generic Types
Understand the purpose, syntax, and usage of Swift's generic types.
Switch Statements
Learn to use the powerful pattern-matching capabilities of Swift's switch construct to dramatically simplify program logic.
Functional Programming Techniques
Learn how the functional programming model, as exemplified by map/reduce, currying, and partial application, can simplify numerous coding tasks. Discover where and how these techniques fit in typical Cocoa touch programming
Classes and Structs
Learn the basics of declaring Swift classes and structs; writing method, property, and initializer implementations; and allocating and initializing instances.
Methods, Properties, and Subscripts
Learn how to define methods at the type and instance level, and work with local and external parameter names. Also learn how to define stored, computed, andlazy properties, as well as custom subscripts, and how to use property observers to respond to changes in property values.
Enums and Optionals
Learn the basics of enums including methods, initializers, raw values, and case matching.
Optionals and Casts
Understand how optionals work under the hood, and get your code working smoothly with this essential feature of Swift. Learn how to unwrap optional values safely through the correct use of operators such as ?, !, as, as?, and ??. And learn to use optional chaining to streamline your code.
Learn to declare protocols with required and optional methods, and get familiar with common framework and standard library protocols.
Learn to enhance existing classes, protocols, structs, and enums by adding custom properties and methods, and discover great techniques for streamlining your codebase.
Protocol Extensions
Learn to harness this powerful new Swift langugage feature in ways that can radically streamline the design of classes and structs.
Bridging to Objective-C
Understand how to correctly bridge between Swift code and Objective-C classes and methods, as well as C library functions and low-level types.
Cocoa touch Design Patterns
Gain hands-on experience using Swift to implement common Cocoa touch design patterns.
Access Control
Understand how to control the visibility of properties, methods, initializers, and subscripts, as well as types, such as classes, structures, and enumerations.
Managing Memory
Review how memory allocation and deallocation are managed by ARC (automatic reference counting). We'll also review how to optimize your app's memory footprint with autorelease pools.
Get up to speed on unit testing and automated functional testing with the XCTest framework and Xcode's built-in tooling.

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